3/10/2024 0 Comments Perfect split c4d download![]() ![]() I don't want to go through and render them. Let's create some clones, but we can't see them. What we're going to do is come into "Hairs" and go into "Cloning". How do we make it into a bunch of hairs? We don't want to paint another map for it. Now lets remove "Density." Okay, so we have one spline of hair. If we were to remove the map or break the link, somehow C4D would have a hard time, especially on a render farm. Now, the clean way to turn off "Density" is to come in here and disable the map. Let's turn off "Density." Let's also apply it. If we test render it, we notice it isn't there, but also, we notice that the spline itself is outside of our map. We want the hair to be as guides, so we only have one hair per spline. Now, with MustacheEnds, we don't want the hair to be polygon area. For the ends, lets invert this section "UI" and remove those, we don't need them. Grab the mustache, delete the twirls, we won't need them. Lets duplicate it and name this "MustacheEnds". In this video, we're going to be splitting that mustache object into two, as well as the material and we're going to be playing with the guides. In the previous video, we created our guides and hair object for a mustache as well as our selection tags and hair materials. ![]()
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